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.forgejo/workflows
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Implemented new build and push ci
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2026-06-10 00:50:52 -06:00 |
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color_implementation
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Updated and did the color engine
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2026-06-08 23:09:21 -06:00 |
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icons
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Added icons
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2026-06-10 00:05:43 -06:00 |
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.editorconfig
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First commit
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2026-06-03 19:23:25 -06:00 |
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.gitattributes
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First commit
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2026-06-03 19:23:25 -06:00 |
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.gitignore
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First commit
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2026-06-03 19:23:25 -06:00 |
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block_script.gd
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Implement block slicing
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2026-06-05 18:42:45 -06:00 |
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block_script.gd.uid
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Basic block tween
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2026-06-03 22:26:07 -06:00 |
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block_slicer.gd
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Added perfect snap mechanic
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2026-06-07 13:35:40 -06:00 |
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block_slicer.gd.uid
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Refactor
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2026-06-07 13:21:07 -06:00 |
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camera.gd
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Polished camera movement
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2026-06-08 23:47:50 -06:00 |
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camera.gd.uid
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Added nice camera movement
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2026-06-06 13:18:30 -06:00 |
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export_presets.cfg
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Added icons
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2026-06-10 00:05:43 -06:00 |
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game.gd
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Persistance works and score ui
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2026-06-09 00:13:37 -06:00 |
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game.gd.uid
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Added base game autoload
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2026-06-03 20:07:59 -06:00 |
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game_manager.gd
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Refactor
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2026-06-07 13:21:07 -06:00 |
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game_manager.gd.uid
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Refactor
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2026-06-07 13:21:07 -06:00 |
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LICENSE
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Added license
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2026-06-03 23:13:24 -06:00 |
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main.tscn
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General fixes
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2026-06-09 16:25:19 -06:00 |
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persistance.gd
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Persistance works and score ui
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2026-06-09 00:13:37 -06:00 |
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persistance.gd.uid
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Persistance works and score ui
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2026-06-09 00:13:37 -06:00 |
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project.godot
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Added icons
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2026-06-10 00:05:43 -06:00 |
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README.md
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Fix spelling error
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2026-06-20 20:57:45 +00:00 |
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save.gd
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Persistance works and score ui
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2026-06-09 00:13:37 -06:00 |
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save.gd.uid
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Persistance works and score ui
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2026-06-09 00:13:37 -06:00 |
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ui.gd
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General fixes
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2026-06-09 16:25:19 -06:00 |
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ui.gd.uid
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Made little game loop
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2026-06-05 16:22:56 -06:00 |
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Ui.tscn
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General fixes
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2026-06-09 16:25:19 -06:00 |